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Discussion in 'No-DVD/CD Fixes & Patches' started by Lango, Apr 9, 2008.
Anyone know of a v 1.12.1295 crack? :circle:
There is none. The mini-image from gamecopyworld still works. If a crack is out it will be posted. Until then use either the original DVD, either the aforementioned mini-image.
NWN 2 is so dissapointing compared with NWN1 don't have the same epic feeiing anymore and got rid of pregenerated characters when even still present the option, the support is very bad, the engine more closed to mods.
Also the use of M$ Direct X closed engine crap instead of Open GL made support other plataforms Linux/Mac (like NWN1 also had) worst.
I wish Bioware also made the second part instead of Obsidian
Same goes for Kotor 2
NWN is constantly being patched and messed around with by Obsidian because the game is so incomplete so I find no-cd fixes kinda pointless unless you can find a universal one.
Well, with the Westguard coming next month(so they say) and a new expansion,NWN2 will be even a bigger mess. The voice acting was horrendous, the storyteller, really, i felt the urge to kill him just to shut his mouth. It was like listening some sort of broken disc. A really bad one.
There were two or three characters that I liked(Neeshka and Khelgar, and a bit Qara) and they've axed those characters from the expansion and instead gave us some really bad companions, that I couldn't care less to keep them alive. I recon that the story was better in the expansion, but the atmosphere, the companions and everything else were completely wrong.
I loved the original NWN, though I've hated a few things in that one too. Like why giving me a choice to save Aribeth, if you plan to kill her? That was one of the things I couldn't understand. Why kill her lover, when Nasher was as guilty as that guy(if you consider guilty being deceived by a skilled master in deception). There are quite a few gaps in the original, but they were passable. In NWN2, it just doesn't add up. Everything seems wrong.
P.S.: tested the Poseden mini-image for NWN2: Mask of the Betrayer and it still works with the new patch. That was just a info to stay ontopic also
I think you just hit the nail on the head there wolfsrain.
Its a shame NWN1 doesnt run to good on vista otherwise I would have done away with NWN2 by now.
Strange When I still was on Windows Vista ( I dumped it coz moved completely to LInux now)
NWN1 worked fine for me on Vista I don't know if i coz my hardware is now very old and more tested in drivers
But maybe your problem has solution have you tried the usual steps download the patch 1.6.8, update drivers direct x and all that? and maybe you tried the sp1 from vista I havent tried myself but maybe could help:
The thread about the sp1 for vista was here:
From what I know, you have to be in compatibility mode and logged in with administrator rights for NWN 1 to work on Vista. Same goes for KOTOR2, Jade Empire and many other games.
Can be on some cases but in mine I didn't used it maybe in the 64 Bist vista version? I used it on 32
Im using 32 bit and the problem wasnt really running nwn it was installing it...I cant remember details as it was some time ago but it just flat out refused to install. I tried several of the usual methods for persuading games to install but none of them worked.
In regards to Kotor 2 it only worked once while in both compatability mode and running as admin. After it ran once it would not load the game again.
Well prepare for impact, as Atari will release that small campaign, Mysteries of Westgate, created by the same team who created the module called Darkness over Daggerford(it was a fine example of what can you do, even with a small team) pretty soon. Also it seeme that in this fall we'll see a second expansion to NWN2.
With Atari you never get bored. THey give insane deadlines(something like Lucas for KOTOR2-1year to develop a game, and that's too little time to properly make a game), so don't blame Obsidian for the state of the game. It was Atari, which most of you are aware, is hungering for money. Neither Atari US or Atari UK aren't doing so hot, so they are doing their worst to make money. I'm really curious if anything will change with the new management. Most of us, the gamers, the customers, are aware of the fact that if you want to deliver a quality product, you need time. And we have enough of doing betatesting for unfinished products(sticking to Atari, I'll give you three examples of butchered games, due to the insane deadlines: The Witcher, Test Drive Unlimited and NWN2+MOTB)> If you take a look and see how much cut content is there, you would be surprised...But CD Projekt will release The Witcher Enhanced Edition in May, most likely, that one won't be published by Atari. NWN2, we'll remain as it is, despite the many patches, which could introduce the cut content back in the game(not gonna happen). And TDU, we still waiting a proper patch. And yes, the european customers are still waiting for the promised CarPack. The EU official forums, warned us that we will lose the right to support if we use the US Megapack release on an EU version of the game. Ah the joys of corporate world....
Kotor 2 really did need an extra few months/years in development but there is a mod in the works (made by avide Kotor fans) that puts all the previously cut content back in Kotor 2. I think its called the Kotor 2 restoration project but Im not entirely certain.
I really hate it when companies like atari, lucas arts and on occasion THQ squeeze games out on stupidly short deadlines because often these games are the ones that require lots of playtesting and editing to get side quests etc just right.
Yeah, the team-gizka's TSLRP. Also there is a mod for the droid planet(M4-78) and one with some additional restored content, that team gizka won't implement.
Another example of a fine mess is Gothic 3. The Beta testing team had TWO WEEKS(yeah you read correct) for playtesting the game. As you might konw, the game is huge, you can't betatest something that big in such a short amount of time. The modding community was left with the task of fixing that mess, as Piranha Bytes is now part of EA(so chances for an official, working patch are like none). In the same year, EA bought another company: Phenomic. The game that was left without support was Spellforce2: Dragon Storm. Again the community was the one who solved the problems that the developper should have(the recent patch is actually a patch developped by the few modders of the game).
The worst in the bunch it was Dungeon Lords. A game who had two releases: anormal one(buggy, with a lot of cut content, with gamestopping bugs) and a collector edition who solved a lot of the problems, but forced people to practically rebuy the game.
I hope Jowood learned from their recent mistakes, as I've hear that they have quite a bunch of releases this fall: Dungeon Lords expansion, Dungeon Lords 2, The Guil2 expansion and a Gothic3 expansion.
For ATARI, i don't have high hopes, the only interesting releases are the new expansions for NWN2. And they've lost one of the few studios that could bring back ATARI's balance on positive, as Bioware was bought by EA in november, last year. We already know, after the leaked financial report and after the press releases, that ATARI wants to milk a few licenses: Test Drive, DND, Alone in the dark. The main question, it;s the same as for Jowood. Did they learn from their mistakes? Did they understood that the market isn't willing to accept unfinished products anymore?
The one of two industry's giants, EA, started to offer a better support for their games lately, but let's face it, few games from EA are coming out at an unplayable status(Medal of Honor: Airborne was the only one, last year, while NFS Pro Street came out pretty much, bug free, but unplayable due to the sheer boredom that was the gameplay). John Riccitello, the new EA boss, seems to genuinely try to change the attitude towards the customers. I doubt that he will succeed, as EA it's a corportaion, with shareholders who couldn't give a s..t about customers. And their purpose is fast money. Without the full understanding that even the same market who linedup their pocket for many years, could fight back.
And the last, in the last 7-8 years, I've seen how EULA becomes increasingly restrictive, going sometimes in absurd affirmations. Practically, the customers lost every single right he had in the beginning. Right now, you can't even make a backup copy(there are quite a few games that are forbidding such a thing). The big companies forced the DVD writters producers to disable the RAW writting for the DVD-ROM's. Only the CD can be written RAW, while the DVD can not. Ever wondered why you can't make a 1:1 DVD perfect copy? That's why. Also, if you go on the official forums to report bugs, or try to contact the tech support, you are given the cold shoulder. You're disturbing those people from their daily routine. And they are quick to blame you, even if you offer proof that was a bug. Some official forums are going that far, that they delete the incovenient posts, blaming anyone else, instead of trying to take a look back at the game and see if they can reproduce the bug and patch it. It's like the democracy and the liberties given by the Constitution, just don't apply on the big companies forums. Praise it or be banned. Unfortunately for them, right now, an angry mob starts to gather. See how DICE backed about the concept of selling weapons in their last Battlefield. It wasn't enough the fact that they will put online advertising in their latest two Battlefield, we also have to pay for every weapon we want to have in Bad Company. Nice. But this kind of things goes once, the second time misfires. No one wants ingame advertising. That's one. PC ain't XBOX 360 to pay for every little s..t. They are saying that with those will cut the gamecosts. For who? Not for the customers, obviously.
Yeah, I know I'm ranting, as I always do, when i'm ticked....
One of the main things that keeps PC gaming alive and kicking is the communities. They solve the bugs that developers won't/can't and they produce mods that are often better than the vanilla boxed game. For example there is a lot of user made content for NWN2 that is just miles ahead of the standard campaign, same goes for maps for UT3.
I will be interested to see how Bioware fare under EAs corporate cash cow scheme as Biowares track record shows they produce excellent games that gain a hardcore following yet don't seem to have much of an impact on the mainstream, where as EA are the complete opposite, I wonder if this will be a good or bad step for Bioware...
EA bought last year two major stuidos which intends to keep them under the old management and let them move as they wish: Phenomic(Spellforce1-2, RTS-RPGspecialised, currently working on new LOTR title) and BIoware(which doesn't need a presentation). As you can see EA noticed the fact that they kinda of lack in the RPG area and innvoation. So you get a revamped LOTR, and if they let the people from Phenomic to work, they will do something better with the heroes, than EA did in BFME series). For Bioware we know: Dragon Age, Mass Efect 2-3, Jade Empire2. Also Bioware works for Lucas in at least two titles: undisclosed SP RPG(most likely KOTOR3) and a MMORPG.
ATARI is now forced to rely on Obsidian, which already has three projects on their hands: Sonic RPG, Alien RPG and Alpha Protocol. Also, most likely they are the ones who will develop the second NWN2 expansion.
I'm really curious how EA will handle the three RPG specialised studios. They have the Ultima license, which stopped being used, after Richard Garriot left EA (when they've bought Origin, in' 98, and dismantled it), Dungeon Keeper(and I think Phenomic could revive that serie if they are left to take a byte to it). EA has some excellent intellectual properties that just aren't used. I think they also have the rights for Buck Rogers(do you remember the Mega Drive/Genesis RPG?). Also Populous it's in their hands, and many other good old series, that they are not used since EA bought the producing studios.
Phenomic is acting now as EA Phenomic, while Bioware kept their name.
Actually in the world of computers software general. Is very common the home geek users fix the idiotic bugs the developers always let behind
@ acal thank god for the geeks then
@wolfsrain it would be good to see another Dungeon Keeper game but I highly doubt it.
I hope Biowares unnanounced singleplayer RPG does turn out to be Kotor3 because that series is one of the best RPG brands around.
Its a shame that all EA seems to do is produce an annual sports game/update for their many sport franchises rather than use things such as the aforementioned Ultima license.
I am a Ubuntu user which is attempting to make the game work with the Wine implementation. The DAEMON Tools mountable image is not mountable with AcetoneISO, the Linux equivalent of the program. Therefore, I was wondering if anybody knew about the development of a crack for this updated version, so that we can test it appropriately in Linux.
No crack available for 1.12, yet.
I think that the next crack will be when Mysteries of Westgate will come out(if ever, as that adventure pack was delayed too much already due to the fact that Atari was testing a new protection, the same adopted by Take Two for Bioshock and EA for Mass Effect) . The worst case scenario is a new crack when Storm of Zehir expansion will come out.
Also, if the new exe will be protected by the new Securom protection, chances are that we won't see a new crack.
This old thread I already replied on it completly forget about it.
Letting the old talk about how good ins NWN2 compared with 1 or how bugged game is
I would like ask something Wolfsrein of any NWN2 player. Correct me If am wrong but when NWN2 was originally released was autodownload on patches updates and manual download patches from sites like gamershell. but for x version they only let the autodownload ones Is that correct or is wrong my supposition?
i supposed it coz whne i vistied most game patches sites only found the old patches I could not find the most recent updates availabele if I remember well. And I don't like autoupdaters only option
They have only v1.04 that was released with a manual installer. All the other patches were available via auto-download
Of course, the people from NWvault managaed to create the NWN patcher and to get their little hands on the file patches.
Patch v1.13 it will be supposedly available next month. Seems that still no Mysteries of Westgate until July
As usual Atari does things with their d..ks, not with their brains. After the bad reviews from Alone In the Dark V, you'd think that they've learned their lesson, but the industry seems to get dumber and dumber with every day. I've seen a discussion somewhere how tough the Bioshock and Mass Effect protection was(the pirtaes managed to brake that in a week), but everyone seems to forget how long it actually took to break the goddamn Starforce. Also some Tages(SolidShield) versions are still uncracked. The Securom online it's just an expansive protection that doesn't protect anything.
Sony is trying to impose their DRM stuff on the PC market after failing to impose that on their players, online music/movies stores and consoles. Hopefully, the industry will see how useless the new protection was and the only affected people were the people who actually paid for the games.
NWN Vaults patcher works very well, I had to use it when I first got the game because I didnt have internet access on the computer I was running NWN2 on.
I dont really get Mass Effects protection. I have played it almost to completion and I have encountered nothing and been told nothing of the protection other than a small note on the box saying interenet is required for gameplay, which doesnt seem to be the case.
Its a shame about Alone in the Dark, it looked quite promising.
Out of interest has anoyone actualy finished NWN2 singleplayer? I did a few days ago and I thought the ending was really crappy.
Maybe because the good ending actually was bad?
I've finished both NWN2 and NWN2:MOB and I'll say that if NWN2 had some great companions, MOB had a better story and overall atmosphere.
The Mass Effect protection consists in online activation. Initially it should've been a requirement to have a permanent internet connection, open while playing, and a reauthentication of the game once at every 10 days. Due to the market reaction when the announcement about the protection was made(that was an unprecedented number of preorders cancellation), EA decided to ease the protection. I hope they will release a patch after a couple of years, so the game can be played without passing through the online authentication.
I've seen on a site two days ago how the staff from Crytek(Crysis) blamed again the piracy for Crysis being sold so poorly (only 1 million copies for PC). On the other hand The Sims series made over 100 millions sales, despite being the most pirated game ever. Also Sins of a Solar Empire did very well(closing to 500k copies sold), despite the fact that the game has no protection.
The Sims and Sins of a Solar Empire were games developped to work even on lower-end systems, while Crysis was a game that didn't worked well even on high-end PCs. That shows how out of touch the publishers and some game developpers are with their customers. If they would have a good relation with their customers, the companies would know that there aren't too many people to have such high end machines. Seems that in our days no one it's doing a market study anymore...
I just thougth NWN2s ending was really anticlimatic.
I guess I will be encountering MEs protection in a few days then.
Despite its high specs and fun destructable shacks in a graphicaly impressive jungle I think Crysis is overrated. The Korean bashing sections are pretty fun but the aliens sections are just way to generic and boring to be interesting.
Most game developers seem to be loosing touch with gamers, particularly the PC variety. For example Lucas Arts is releasing their shiny new and actualy decent looking Star Wars action game (The Force Unleashed) on everything (even handhelds!) except the PC. PC gamers are even petitioning to get it released on PC or atleast a port but all they get is a loada bullcrap excuses from Lucas Arts. Lucas Arts seem to have forgotten the days of Monkey Island and all those other adventure games.
Lucas it's so dumb, that actually considers many genres dead(they gave up on making new Sam and Max and Full Throtle and some other titles). I'd say that Telltale games did a good job with the episodic Sam and Max. So a small company managed to do what a studio like Lucas couldn't: to revive an old serie and make it popular again(but Lucas is no longer a developping studio and all their games are made by subcontracted parties).
As for NWN2, I'm so "joyous" about the fact that Atari decided to test new protections instead releasing the adventure pack(Mysteries of Westgate). That pack it was finished in November 2007and was supposed to come out in february 2008. As you can see, almost 5 months later, the pack wasn't released. As Mysteries of Westgate is not a full fledged expansion and has no ties with the NWN 2 stories, i think that the long delay won't boost Atari's sales. People would rather wait for Storm of Zehir, the last expansion that will be released for NWN2 and which ties with the story, rather then buying a module like Mysteries of Westgate(yeah, Atari thougt that's a smart move to rename the premium modules as adventure packs).
As for Mass Effect, I'm really curious if they will remove the online authentication need after a year or two.
I have been meaning to invest in the Sam and Max episodes at some point. I played a few demos and enjoyed them quite alot.
As for NWN2 the only reason I ever actualy go back to that game is the user created modules and campaigns like Pool of Radiance remastered and several other good ones. The singleplayer campaign is too weak so I really hope that the Storm of zehir and Mysteries of Westgate turn out to be decent.
I really recommend the Mask of Betrayer addon. It's way better than the original campaign, though the companions are pretty boring compared with, let's say Neeshka, Qara or Khelgar.
And the new Sam and Max it's very well done. It reminded me of Lucas in their good times, when they were releasing tons of excellent adventures.
I will look into aquiring Mask of the Betrayer then and Sam and Max.
I am currently playing The Curse of Monkey Island which I am enjoying quite alot, provides a welcome break from the quite action heavy Mass Effect.