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View Full Version : 3 DVDs! - Mistwalker for 360


Guruboy
11-22-2006, 09:01 AM
Maybe, just maybe, next-gen games on next-gen media was a good idea.

Blue Dragon ships on three DVDs, making it bigger than any Xbox 360 title to date. According to Sakaguchi, the game required compression technology to fit onto the three disks. In uncompressed form, the game's data takes up over 30 Gigs of space!

http://xbox360.ign.com/articles/747/747023p1.html

I for one do NOT enjoy switching out discs. That's why we've got PC games on DVD instead of 5 CDs, that's why console games were on DVD so long ago.

This is only a year after launch - who knows how big these games'll get?!\\

EDIT: Not only that - but the 360 doesn't allow the option of installing some game data onto the HDD - and they've already got games that exceed single layer Blu-Ray discs! Who knows what will happen to load times?!?!

JAGPANZER
11-22-2006, 11:10 AM
Sheesh, it's 35-50+ hour game depending on your skill level.
By any standard it is huge. What you won't find is the price
for the damn game. If MS ships it at $60US-/+, they'll be taking a hit
just for the sake of giving the 360 a jap title to it's jap base.

It's another thing altogether for games like that to be the norm.
Not the size mind you, the method of paying for it.
The idea is to take a hit on console price in exchange for recouping
it in software sales. If SCE intends this, then they might as well give
up all pretenses and just give the consoles away for whatever you can pay.
It's not like they'll be the gaming business long with that attitude anyway.

You will pay closer to $80-90+ for quality game files of this size.
If you don't pay that price.......someone is/will.

as for the X360:
Not to worry, Toshiba reps in Australia already let it slip at a trade show
that next year the HD-360 will ship out right after the price drop for
the std 360's goes into effect. I was planning on buying another anyway.

As for any purported inabilities of the 360Hdd,
my X360 when I got it only supported up to 1080i.
It has since been upgraded via software patch to 1080p capable.
If the memory issue is that important, the X360's Hdd will do whatever
MS tells it to do.:flame2:

Random
11-22-2006, 11:21 AM
Do I detect a hint of fanboyism there Guruboy? :p

Just kidding m8! :D

Seems stupid if you ask me, why didn't they wait and put it onto a HD-DVD?

Ok, possibly so it'll boose sales, so people don't have to buy the HD-DVD drive to play it, but either way I still think its stupid.

At least with the PS3, we'll never have to put up with changing discs, (hopefully). :D

Dograzor
11-22-2006, 12:52 PM
hmmm do you really need 30 Gig for a 40 hour game??? i rememberthe legend of Zelda on n64 being on 16mb or so... and tht game took 40 hours or so...

cant they give it a better compression?

born2phrag
11-22-2006, 01:19 PM
Changing discs never bothered me. I'd rather pay less and change the disc after 10-12 hours of gameplay than spend extra money just to avoid it. If MS want the 360 to load game data onto the HDD they will do so via a software update, like Jag said. The original XB did this, so it won't be a problem for the 360 to do so.

Do I detect a hint of fanboyism there Guruboy? :p

Fanboyism from Guruboy!? NEVER! :eyes: :graywink:

Guruboy
11-22-2006, 01:35 PM
They sure as hell didn't need 30 Gig for a 70+ hour game (Twilight Princess). Of course, game time doesn't have anything to do with graphics capabilities, which (weather you agree with it or not) is what makes games on the PS3 and 360 so large.

They can't put it on HD-DVD because the 360 doesn't ship with an HD-DVD drive. I would sincerely hope that Microsoft didn't dare put a game on HD-DVD within the next 3 years, because that simply means to play all the games on 360, you have to spend $200 (maybe $150 by then) on your console, which would also mean you're lugging around that 360, that player, and that power brick (ok...fine...that was the fanboy talking).

I wouldn't trust game data transfer rates over USB on a console either.

EDIT: To be honest, I don't care about switching discs as much as I care about a game being really good (three words:Final Fantasy VII), however, no one really believed that 360 games would exceed the one DVD9 they were being put on, and all of a sudden you've got one game on three! Microsoft has a good point in not forcing the next-gen discs on consumers, and being able to drop their console price in doing so, but they have no excuse now in saying they don't need larger discs for their games.

Dograzor
11-22-2006, 02:47 PM
They sure as hell didn't need 30 Gig for a 70+ hour game (Twilight Princess). Of course, game time doesn't have anything to do with graphics capabilities, which (weather you agree with it or not) is what makes games on the PS3 and 360 so large.


yeah i know but howcome that pc games just take about max 5-6 gig... oblivion is 4gig.... so does the 30gig have something to do with graphics??? what should make the difference between ps3 and 360 compared to a pc...

and honestly what system has better graphics right now... the consoles or the pc??? (i wud personally thing pc and blah) I never used the 360 or ps3.... so... if the pc has better or equal graphics... howcome it doesnt need 30gig?

Guruboy
11-22-2006, 03:47 PM
It's very interesting how that works out. I know that the audio alone on Resistance: Fall of Man (for PS3, 22Gb on Blu-Ray disc) takes up 1 GB, since it's HD-quality and goes over HDMI or something like that. I wish there was more information on why these games are getting so big on console though.

Flight Simulator X takes up 10 Gb on disc, so it's not like PC games are all getting all that small either. Tomb Raider: Legends takes up a large amount of space too, I've got 14Gb stuck in my head but I don't remember exactly.

born2phrag
11-23-2006, 12:13 PM
The devolpers for Resistance said the game was so huge, partly because they shipped the game with every different language that the game is available in.

Dograzor
11-23-2006, 12:14 PM
The devolpers for Resistance said the game was so huge, partly because they shipped the game with every different language that the game is available in.

and that means convo's in any language = ++ gig????

Guruboy
11-23-2006, 04:09 PM
Good to know Phrag, I wonder if that's a new thing happening with all these next-gen launch titles.

born2phrag
11-26-2006, 05:30 PM
and that means convo's in any language = ++ gig????
Well considering that the game is supposed to have full uncompressed HD audio, yes, I would suppose that it would take up alot of space for different languages. That is assuming that the game has voice-overs, and not just subtitles.

vrba79
03-09-2007, 10:02 AM
If you are too damned lazy to get off your ass and change a disc, then you DESERVE people calling you fat, and lazy, hell, why bother getting out of bed in the morning if you can't do something THAT simple. :flackwhor

Guruboy
03-09-2007, 12:36 PM
Wow...you totally just revived this thread from MONTHS ago

Resistance does NOT have all the audio recorded in every language...the game actually takes up that much space. There was an article about it in Spectrum a few issues back.

The point is that it's easier to have one disc than three...and all the 360 fanboys have been saying that a DVD9 is all you need...when really it isn't.

STi FlyBy
03-09-2007, 12:44 PM
If you are too damned lazy to get off your ass and change a disc, then you DESERVE people calling you fat, and lazy, hell, why bother getting out of bed in the morning if you can't do something THAT simple. :flackwhor

In the future, you're going to revive such an old thread (which, in and of itself, isn't the best idea), do so tastefully - don't flame anyone :nono:

Thread closed.