WorlWydeHusla
10-18-2002, 01:58 AM
check out this article
The fewer online games that Sony has on the shelves, the better Xbox Live will look when it launches next month. But that's not to say that Microsoft's online network needs to be compared to something else to look great. While a lot of people have slammed Microsoft for only supporting broadband connections and for charging an annual fee, I can't help but feel that, in the end, this will simply make for a better online experience. The last thing I want is a game filled with modem users who can't put up a good fight. And the annual fee should give Microsoft enough cash to run high-quality servers for each Xbox Live game, rather than sticking to the shaky peer-to-peer setup that most PS2 games will use. The Xbox Live lineup looks pretty impressive, and it covers a lot of ground, but as far as I can tell, MechAssault is the game for me. It looks like it could scratch that itch I've had ever since Virtual World and Battletech centers fell out of fashion. You can't help but fall in love with Unreal Championship, as well. Heck, I'd even play Phantasy Star Online all over again, provided Sega doesn't decide to charge an additional monthly fee for the Xbox version.
I'm tired of waiting. Split-screen multiplayer just isn't cutting it like it used to. But with Xbox Live and games like MechAssault and Unreal Championship just around the corner, and the third-party support for Sony's online adapter picking up as the year winds down, we're finally getting somewhere. While this year isn't highlighted by the hardware launches of last year, the online boom has the potential to be just as big. Hopefully by this time next year, we'll have more online games than we know what to do with. Once online gaming spreads a bit and gains more mainstream acceptance, maybe we'll even see some developers take some chances with online game design.
source = http://gamespot.com/gamespot/features/all/gamespotting/101302/3.html
xbox will rock this year baby yea!
The fewer online games that Sony has on the shelves, the better Xbox Live will look when it launches next month. But that's not to say that Microsoft's online network needs to be compared to something else to look great. While a lot of people have slammed Microsoft for only supporting broadband connections and for charging an annual fee, I can't help but feel that, in the end, this will simply make for a better online experience. The last thing I want is a game filled with modem users who can't put up a good fight. And the annual fee should give Microsoft enough cash to run high-quality servers for each Xbox Live game, rather than sticking to the shaky peer-to-peer setup that most PS2 games will use. The Xbox Live lineup looks pretty impressive, and it covers a lot of ground, but as far as I can tell, MechAssault is the game for me. It looks like it could scratch that itch I've had ever since Virtual World and Battletech centers fell out of fashion. You can't help but fall in love with Unreal Championship, as well. Heck, I'd even play Phantasy Star Online all over again, provided Sega doesn't decide to charge an additional monthly fee for the Xbox version.
I'm tired of waiting. Split-screen multiplayer just isn't cutting it like it used to. But with Xbox Live and games like MechAssault and Unreal Championship just around the corner, and the third-party support for Sony's online adapter picking up as the year winds down, we're finally getting somewhere. While this year isn't highlighted by the hardware launches of last year, the online boom has the potential to be just as big. Hopefully by this time next year, we'll have more online games than we know what to do with. Once online gaming spreads a bit and gains more mainstream acceptance, maybe we'll even see some developers take some chances with online game design.
source = http://gamespot.com/gamespot/features/all/gamespotting/101302/3.html
xbox will rock this year baby yea!